

World Builder
Craig is the person who turns ideas into places you can actually walk through. As HytekLabs' world builder, he takes the studio's mod concepts — siege battles, exploration maps, minigame arenas — and constructs the physical environments where they come to life. His work is where game design meets spatial storytelling.
What makes Craig's approach stand out is his focus on player experience over raw aesthetics. A beautiful map that plays poorly isn't worth much. He thinks about sightlines, flow, pacing, and how players will naturally move through a space. Where does a player look when they spawn? How do you guide them without a tutorial? What makes a chokepoint feel tense without feeling unfair? These are the questions that drive every layout decision.
Craig's toolkit spans pixel art, 3D modeling, and UI/UX design — a combination that lets him work at every scale. He can build a sweeping landscape one day and design an intricate interior the next. He also handles the interface mockups and visual guides that help the rest of the team understand how a finished experience should look and feel before it's built.
At HytekLabs, Craig works closely with Sam on visual consistency and with Steven on technical integration. He's the bridge between the creative vision and the playable result — making sure that when a mod ships, the world feels as crafted and intentional as the entities that live inside it.
World design, level layout, environmental composition, and UI/UX mockups. Craig builds environments that prioritize player experience — every space is designed to be discovered, explored, and played, not just looked at.
A multi-disciplinary creative with skills spanning pixel art, 3D modeling, and interface design. Grew up playing and modding games, developing an intuition for spatial design and player psychology. Approaches world building as a craft that serves gameplay first.