Hytale medieval siege weapons collection
Dev Blog

Introducing the Siege Collection

Alex Mercer
Siege CollectionModdingEntities

Our first mod pack is here. The Siege Collection is a set of medieval warfare entities built from the ground up for Hytale — designed to feel heavy, functional, and like they belong in the world.

What's in the Pack

The collection currently includes three core entities:

  • Siege Cannon — a heavy artillery piece with projectile physics and destructible impact. Place it on a wall, aim, and watch it do real work.
  • Siege Ladder — a deployable scaling ladder that lets players breach vertical defenses. It snaps to walls and supports multiple climbers.
  • Siege Mortar — a compact, high-arc launcher for lobbing explosives over fortifications. Great for disrupting grouped defenders.

Each entity is hand-modeled at voxel scale with custom animations, sound cues, and interaction logic. These aren't cosmetic props — they're functional tools that change how encounters play out.

The Design Philosophy

We wanted siege equipment that felt earned. Every piece has weight to it. Cannons don't fire instantly — there's a load, aim, fire cycle. Ladders take a moment to deploy. Mortars have a visible arc you need to judge. The goal was to make using these things feel satisfying, not just point-and-click.

We also designed everything to be modular. The entities work standalone, but they're built to compose with each other and with whatever environment you drop them into. Flat field, castle courtyard, narrow canyon — they adapt.

Where This Is Heading

The Siege Collection isn't a one-off release. We're actively expanding it with new entities that fill gaps in the lineup — ranged support, defensive structures, mobile platforms. The pack will keep growing as we figure out what the combat sandbox needs.

More importantly, this collection is the foundation for something bigger. We're building a minigame that puts all of these pieces to use in a structured, competitive format. We're not ready to say exactly what it is yet, but everything in the Siege Collection was designed with that end goal in mind. Every entity, every interaction, every timing window — it's all been playtested against the game mode we're working toward.

When we're ready to show it, you'll understand why the siege equipment feels the way it does.

Check It Out

You can browse each entity in detail on our Showcase page. Every item has a full breakdown of the design, the mechanics, and the thinking behind it.

If you want to follow the collection as it grows, join our Discord — that's where we share work-in-progress builds and get feedback before anything goes public.


This is just the first collection. More are coming.

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